Design and Development of an Android-Based Educational Puzzle Game of Indonesian Heroes

Authors

  • Misdiyanto Faculty of Engineering and Informatic, Panca Marga University, 67216, Indonesia Author
  • Uma Belly Yuri Evan Faculty of Engineering and Informatic, Panca Marga University, 67216, Indonesia Author

DOI:

https://doi.org/10.51747/intro.v4i1.411

Keywords:

Engine Construct, Education, Games, HTML5, MDLC

Abstract

Getting to know the heroes including remembering their services is very important as a form of respect and in order to foster a sense of nationalism, a sense of nationhood and patriotism. therefore, more appropriate and interesting media are needed that can be used by the generation in this millennial era to get to know and remember the heroism of the independence fighters, especially the national heroes. This study uses the Luther-Sutopo Multimedia Development Life Cycle (MDLC) method which has six stages, namely from the concept design stage, collecting materials for the manufacturing process, testing applications, to distributing applications. For testing the application using the SUS method. The Finite State Machine (FSM) method in this game application is applied in compiling puzzles, there are scores and times when the user succeeds in placing each puzzle piece according to its actual position, then the score will increase. The purpose of this study is to design and build an educational game to get to know Indonesian national heroes based on Android for elementary school students in grade 3. The results of the study obtained an average score of 68%. These results can be categorized as good, acceptable with an OK predicate on usability.

Downloads

Published

2025-06-25

How to Cite

[1]
Misdiyanto and U. B. Y. . Evan, “Design and Development of an Android-Based Educational Puzzle Game of Indonesian Heroes”, IJITE, vol. 4, no. 1, pp. 1–13, Jun. 2025, doi: 10.51747/intro.v4i1.411.